GAMIFICATION IN THE HEALTH SECTOR

As you already know, gamification is being one of the marketing strategies most demanded by companies, and in the field of health has become a trend.

Its main objective within the health sector is to care for patients and improve their results. Thanks to gamification, different game dynamics are incorporated in order to achieve these objectives.

In hospitals and primary care centers, attempts are made to prevent diseases and improve the condition of patients thanks to the implementation of game strategies.

After several studies, it has been shown that gamification is a strategy that creates great motivation, and that it is much more efficient than the learning methods that were used before.

After the health crisis in which we were immersed caused by COVID-19, we were able to see all the shortcomings that the health sector had. In addition, many patients with chronic or mental illnesses could not be treated normally due to the pandemic, as hospitals were overcrowded. In this case, gamification was able to help and provide solutions to this type of problem, which ended up transforming the health system.

Here we leave you a series of examples where gamification can help in the health field:

PHARMACEUTICAL DISTRIBUTION TEAM TRAINING

Health advances every day, which is why all the professionals who work in it must be constantly updated, as is the case with pharmaceutical equipment. New products with different characteristics are continually coming onto the market, which professionals must know, and gamification is a great help to learn all these new products.

Gamification applications are increasingly being chosen within this sector, to help professionals offer the best service to customers.

PATIENT CARE

Today, offering quality services and covering all needs of the patient in the health system, is quite a challenge. And even more so after the COVID-19 pandemic.

La Gamification it has become a tool necessary so that professionals in the health field can practice different patient care techniques that can help them carry out their work in a more appropriate and more Management.

Game dynamics are a great help for professionals in the health field to integrate knowledge that is not so closely related to medical knowledge that they can learn during their university studies. Such as, for example, the management of emotions, how to deal with patients virtually, or even bureaucratic processes.

In addition, all the data obtained thanks to the game dynamics They can help to better monitor patients and therefore improve decision-making by professionals.

PRIMARY CARE

As we have been commenting in the previous points, gamification is a great ally in the field of health. Within primary care, gamification strategies are used to be able to educate the population of diseases in order to prevent them. A clear example is all the applications that exist to contribute and inform healthy lifestyles.

Apart from this, patients who suffer from some type of disease or who may suffer from it, such as some type of diabetes or lactose intolerance, may get informed and learn about it and its treatment. In the same way, they will learn to take care of themselves and keep track of their treatment management, thus being able to help decongest primary care.

MangoHealth, is an application that helps remind patients when they should take their medication, through reminders and point and reward systems.

TRAINING FOR HEALTH CARE

The different trainings in the health sector stopped being face-to-face due to the lack of time and the little flexibility of the health professionals. For this reason, today such training can be virtual, remote or online.

Thanks to Gamification, toilets can keep up to date and gain ease in processes that are not usually very frequent.

For example, there is an application called Night Shift that simulates an emergency room where health workers learn to reduce diagnostic errors as much as possible.
Thanks to different studies and articles such as those published by BMJ ( British Medical Journal), physicians who played Night Shift achieved better ratings for patients with trauma needs than those who did not. In this way, it can be proven that this type of gamification can promote great benefits within work environments as specialized as medicine.

THERAPIES

One of the most used game dynamics in the field of health are games that are designed with the aim of helping patients in their therapies. They are created by health professionals, and are used to help, improve and accompany the patient in their treatment. By setting goals and increasing motivation.

Normally these types of games are used more within mental health, due to all the studies and applications that exist and that have given very good results within psychotherapy. But they are also widely used for diseases such as diabetes, obesity, vision problems, allergies, cancer, etc.

Autcraft is a Minecraft server dedicated to being a safe haven for children with neurodiversities or a diagnosis of autism. It helps them develop social skills.

Gamification is of great help so that patients have greater motivation and can improve their lifestyle.

En GumsUp, we are specialists in in loyalty platforms and motivation systems. Thanks to gamification strategies in the field of health, you will be able to get users to play an active role, which will increase their commitment, and in the case of patients, you will reinforce and enhance self-care. In addition, being an attractive and fun content, you will promote learning and health education.

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